WE MOVED. YOU WILL BE REDIRECTED SHORTLY! Moved... ChubbySection: PC
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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Thursday, June 9, 2011

Dungeon Siege III demo released for PS3 and PC via Steam.

The downloadable demo was first available on the Xbox 360, and a week later on the other platforms.


Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment and soon to be published by Square Enix on Ps3, Xbox 360, PC and OnLive. Part 3 will be released in Europe - 17 June, North America - 21 June and Japan - 28 July. Original creator of Dungeon Siege, Chris Taylor served as an advisor during the development of the game. This will be the first in the series to be published by Square Enix, after it acquired full ownership of the Dungeon Siege franchise .




The demo is available through Steam (Valve Corporation platform) . All you need to do is download Steam, create a free account and browse the demo section of the platform for the game.


Dungeon siege III demo is playable with 2 out of the 4 available characters in the retail version. It has 3 difficulty levels: Casual, Normal and Hardcore, the last difficulty level being "not for the feint heart, or those prone to throwing controllers", which is kinda like saying don`t hate us for driving you mad, we warned you in a funny way about it, tee hee.


On a personal note, i found the voice acting a bit poor, just to be mended by nice graphics once the game started. I really find the "Player Menu" weird but i do like the equipment comparison system, they kept it sweet and simple. I`ve noticed 3 skill Tiers, probably level-based unlockables and also recieving "Proficiency Points" along side the usual talent point, upon leveling up. Enjoy the game!

Monday, May 10, 2010

Cataclysm Update: Halls of Origination

As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth's origins. But the Cataclysm will change everything, for the façade behind which Uldum has been tucked for millennia will be ruptured, leaving powerful mysteries vulnerable to discovery by the bravest, smartest, or perhaps even most brutal explorers.


The Halls of Origination in Uldum is a level-85 five-player dungeon available in World of Warcraft: Cataclysm, featuring an unparalleled journey through the timeless titan construction and seven unique boss fights. Hidden deep within its halls lies an ancient treasure that, if placed in the wrong hands, could endanger all life on Azeroth. Should players survive the perils of Uldum, they will be called to help Brann Bronzebeard unlock the mysteries within these treacherous titan halls and protect the titans' ancient secrets.



Entering the Halls


You will immediately learn the gravity of your situation in the Maker's Overlook when stumbling over the bodies of those who have entered the Halls of Origination before you, seeking power... and failing. Those who survive beyond the entrance of these ancient corridors will be greeted by Brann Bronzebeard just outside the dungeon's transport system to the upper reaches. It will require more than the guidance of Brann to advance upward, however, as the secrets of these halls must first be unlocked.


Chamber of Prophecy


The column-strewn Chamber of Prophecy is truly a testament of time. In a room adorned with the relics of an ancient culture, two arks await investigation, protected by ever-faithful servants. Those who meddle with the titan relics must answer to Temple Guardian Anhuur, the overseer of this chamber and a master of holy magic and devastating hymns.


Tomb of the Earthrager


Across from the Chamber of Prophecy and just outside the dungeon's walls lies the Tomb of the Earthrager, entrenched within a pyramid sun-scorched and bombarded with sandstorms. Littered with the bones of the long deceased, the tomb waits to collect more unprepared victims. It is, after all, the resting place of Earthrager Ptah. Those who disturb his tomb disrupt an eerily quiet place before Ptah shakes the ground beneath you in a Tumultuous Earthstorm, bringing to life the weathered bones of the deceased and unearthing vile Scarabs.


The Vault of Lights


With walls weighted by priceless titan artifacts, the Vault of Lights will serve as a chamber of punishment for your intrusion. Anraphet, a haunting statue of titan composition, awakens to serve his fellow keepers and eradicate all mortals who enter. Make no mistake: his long slumber will not prevent him from showing absolute wrath.


Seats of the Keepers


Survivors of the halls' depths will gain access to the upper reaches. With help from Brann Bronzebeard, you must uncover the mysteries of Uldum. Your journey will lead you to areas of ultimate consequence: the Seats of Magic, Life, Chaos, and Radiance. Here you will be confronted by the construct of magic Isiset, construct of life Ammunae, construct of chaos Setesh, and construct of radiance Rajh. You will be tested by these constructs of Uldum, who will not easily give up their thrones or the secrets of the titans.



Only by exploring Uldum's Halls of Origination in World of Warcraft: Cataclysm will you have a chance to uncover their dangerous powers, and perhaps even the mysteries behind the origins of life on Azeroth.

Medal of Honor on PC and consoles starting October.


The gaming market seems to look more and more like a battlefield, as "troops" prepare for the end of the year - the ultimate FPS war.


Medal of Honor and Call of Duty will release two titles on the market this autumn, while Xbox owners also are waiting for a new Halo release. In these conditions, Electronic Arts and Activision set the release dates of their titles relatively close. Activision`s Black Ops will see the light of day on the 9th of November, while Medal of Honor was announced for mid-October. Because of the two being "rival" titles and the prices (at least for the console versions) being a little high, it`s likely that players will buy only one title...who will be the winner?


The new Medal of Honor is staged in Afghanistan, where, in single-player mode, you will write the story of multiple characters. Electronic Arts turned to military experts for assistance in offering gamers as much realism possible.






Mafia 2 `s main storyline,15 hours long .


'Critical path' will take over half a day to complete, says 2K



In an interview for Xbox World 360 Magazine, Alex Cox from 2k said the main story of Mafia 2 will take 15 hours to walk through:


"I'd say the critical path is about 15 hours, maybe a bit longer. It's a nice length, big enough to feel epic without overstaying its welcome."


In it`s previous peek at Mafia 2 the magazine said that the in-game "dynamite shootouts" make Take-Two or GTA IV look "dated".


"We were blown away by both the visual fidelity and intricacy of the level design," the mag said. "As Vito, Steve, Joey and troops poured forward to bout the Brylcreemed baddies, GTA IV seemed very dated indeed."

Wednesday, March 17, 2010

Diablo II `s 1.13 patch coming March 23.

Patch 1.13 will support largest 4:3 resolution.


Patch notes:


A new Mystery has been revealed!


- Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...


Major Bugs


- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs


- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.


Specific changes/improvements


- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, pressing the 'Enter' key now
automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique
key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer
loses life when golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.


NFS: World Online Beta opt-in.

Electronic Arts gives players an early chance to try out massively multiplayer online racer, full release set for summer.


Gamers looking to kick the tires on Electronic Arts' massively multiplayer online racing game Need for Speed: World are about to get their chance.
Electronic Arts today announced a new round of closed beta testing for the game, inviting would-be players to sign up for a testing slot at the game's official Web site.


While the game will let players compete online in standard Need for Speed drag, drift, and checkpoint races, it also adds a few tweaks to the series' formula. For example, a new power-up system will give players access to a number of new abilities, from turbo boosts to a "traffic magnet" that draws racers into a tight pack. There's even a power-up to add a lap to a race so lagging players have some extra time to catch up. The other big addition to the series is a stat-progression feature that lets players level up their cars as well as their drivers.


Monday, March 15, 2010

Blizzard may license Battle.net .

Blizzard's Rob Pardo has said the company could make its upcoming Battle.Net publishing and multiplayer platform available to third parties.

"It's something that we've definitely always talked about," Pardo said. "The problem for us is that it takes a lot of work from our other teams."

"Every time we have the discussion, we try to figure out what's going to happen if let's say a Blizzard game was coming out and a third party game was coming out at the same time. Could we be agnostic in that way? Could we offer the same level of support that we offer our games to third parties? We just never know. It just seems like a big job for us."

Last year, Gearbox's Randy Pitchford offered up criticism for Valve's distribution platform, Steam, around the same question of remaining "agnostic" to game releases.

"There's so much conflict of interest there that it's horrid. It's actually really, really dangerous for the rest of the industry to allow Valve to win," Pitchford said.

Metro 2033 to be released March 16th .

The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation cities became unsuitable for living. Outside cities, as rumours say, there are endless burned out deserts and wilds of mutated forests. The survived still remember about the past greatness of human. But the remnants of the civilization gradually become just memories, spin with stories and turn into legends.



Since the last plane took off the land more than twenty year has passed. The corroded railroads lead to nowhere. The air is silent, and the radiomen hear only the cheerless howls while million times tuning in frequencies on which broadcasted New-York, Paris, Tokyo and Buenos Aires before. Only twenty years has passed since IT happened. But human yielded the supremacy on Earth to new species. The mutated by radiation and other consequences of the happened creatures are more adapted to the changed world.



The human epoch elapsed. But they do not want to believe in that. There are only some tens of thousand of them, and they do not know whether somebody else survived, or they are the last people in this world. They live in Moscow metro – the largest anti-nuclear shelter whenever constructed by a human and the last shelter of humanity.



Almost all of them were in metro THIS day, and this fact helped them to survive. The hermetic locks protect them from radiation and monstrous creatures on surface, the worn out filters purify water and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.



The central control system collapsed long age, and the stations turned into diminutive states, where people are grouped by ideas, religion and water filter or by the basic necessity to defence from enemies.

The VDNH is the extreme northern populated metro station in its line. It is the northern outpost of humanity and civilization. Here live some hundred of strong, friendly people, who treat the station as their sweet home. It was one of the best in metro while it was safe. But now the station is attacked by hordes of mysterious animals, descending from the top and named “Darkness” by the citizens of VDNH. The citizens, for the moment, succeed in countering the offence, but it becomes more and more difficult If the station is seized, the avalanche may overflow the whole metro.



Artem, a young guy, who lives in VDNH, is given a task – to reach the heart of the metro, the legendary Polis, in order to warn all people about the terrible danger and to ask for help. In hands of one man appears the destiny of VDNH, the destiny of the whole metro, and may be, the destiny of the whole humanity…



In this world an extremely dynamic gameplay awaits players. They will have to face different political regimes (democracy with market economy, totalitarian sects, military communism, primitive society with proper culture and beliefs); to fight with dangerous enemies and new intelligent life forms, born by catastrophe and mutations; to explore the enigmatic and at the same time quite known world and its laws (groupings and their interrelations, fractions animosity and trade, anomalies and enemies with extraordinary abilities); to handle various types of weapons, as common, as assembled from variety of well-know to modern people types, which posses some properties of their prototypes; to drive unique peoples’ machines in the new world: hand cars assembled in armoured personnel carrier manner etc..



Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.


Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous killer.


A player, who attentively follows the events in the game world, will find out ways to influence the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a variety of non-obligatory tasks.


In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives its own life independent from player. Children run and play among dwellings, adults are busy with different businesses – women cook meals, sew; men have discussions, clean weapons, drink tea or home-brew, read books; old people seat near tents.


The high-level AI empowered to model the NPC behaviour in close combat similar to real people actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush and attack suddenly, call for help, and mention a character hidden in shadow.


A number of various anomalies: gravitation distortion, energy clot (looking at some of which the character may perish), intelligent immaterial images, which punish with death for any aggression at their presence and many other, the role of which will be discovered only before the game release.


Ammo-money. Fire off money or be economic, use tactics.


Variety of mini games.






Stimulus Package - Modern Warfare 2 map pack coming.

The map pack will first arrive for Xbox on March 31. The PlayStation Network and PC versions of the pack will arrive later,date yet to be announced.


The Stimulus Package will be available for purchase at the price of 1200 Microsoft Points or $15, that`s $5 more than the map packs released last year for Call of Duty: World at War.


A description of the package was available on Xbox Live Marketplace, but was later on removed:


The Stimulus Package delivers 5 additional action-packed multiplayer maps featuring a variety of locations: "Bailout," a multi-level apartment complex; "Storm," an open industrial park littered with heavy machinery; "Salvage," a snowy junkyard fortified by stacked debris and crushed cars. Two legendary fan favorites from Call of Duty 4: Modern Warfare return, including "Crash," a war-torn urban environment; and "Overgrown," which features a massive dry creek bed.


Friday, March 12, 2010

Stock up on junk food: Expansion for the best RPG of 2009 almost here.

From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack - Awakening:





Release date: March 16th 2010.


For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain.


You are the Grey Warden Commander and have been entrusted with the duty of rebuilding the order of Grey Wardens and uncovering the secrets of the darkspawn and how they managed to remain.


How you choose to rebuild your order, how you resolve the conflict with "The Architect", and how you determine the fate of the darkspawn will be but some of the many complex choices that await and shape your journey as you venture to the new land of Amaranthine.


A Stunning World Expanded: BioWare's deepest universe to date just got bigger with an all new area of the world to explore, Amaranthine


  • Unlock the secrets of the Darkspawn and their true motivations

  • Rebuild the Grey Warden order and establish their base of operations at Vigil's Keep

  • All-new Complex Moral Choices: Embark on an epic story that is completely defined and reactive to your play style

  • Shape your entire experience based on the choices you make and how your handle complex situations

  • New Ways to Customize your Hero: Experience additional spells, abilities, specializations, and items to further personalize and customize your hero and party

  • Import your character from Dragon Age: Origins or start anew as a Grey Warden from the neighboring land of Orlais

  • Encounter five all-new party members and an old favorite from Dragon Age: Origins

  • Even more Bone-Crushing, Visceral Combat: Battle against a new range of horrific and terrifying creatures

  • Put your skills to the test against an evolved, intelligent breed of Darkspawn and other menacing creatures including the Inferno Golem and Spectral Dragon!

Wednesday, March 10, 2010

Michael Schumacher to feature Codemasters` F1 2010.

Codemasters` F1 2010 will come out September, available on PC, Xbox and PS3.


Fans of the F1 will be happy to hear that besides the "natural" database update on teams,drivers and circuits, the 2010 release will include the introduction of several teams, the new International Korean Circuit and the return of legend Michael Schumacher.All in HD!


Game modes and features to come in this year`s September release are Grand Prix, Championship, Time Trial and an extended Career Mode.F1 2010 will also feature car damage, a dynamic weather system and multiplayer.


The game was developed at Codemasters Studios Birmingham, using the EGO Game Technology Platform.


Monday, March 8, 2010

Steam debuts on Mac with Portal 2 .

Valve's press release confirms Steam and Source engine on Mac.


Press release follows:

Valve announced today it will bring Steam, Valve's gaming service on Mac.

Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life are but a few titles available from April.

"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."




Bad news for girlfriends.Mafia II and Playboy together.

2K announced that it's teamed up with Playboy to include more than 50 "vintage covers and centrefolds" in Mafia II.


2K`s open-world effort will allow players to collect virtual 50s copies of the iconic jazz mag.


"While most mob-inspired games' emphasis is solely on action, Mafia II features a deep and compelling narrative that is embellished with a sophisticated, era-evoking atmosphere," 2K president Christoph Hartmann said of the deal.

"In partnering with Playboy, we are able to add a unique element of authenticity to the game by using vintage images from the magazine that illustrate the power of Playboy's influence on the attitudes and culture of that generation."

So,at the end of this year,when the game is expected for release,we will feast our eyes on the 50s centerfold beauties.As if it wasn`t already hard enough for some girlfriends to get their men off the video games = )


Ubisoft says "sorry" for DRM issues.

The publishers claim that the problem that affected 1 in 20 users was caused by attacks on the PC server.


Ubisoft sent out apologies to PC customers that were 'frozen out' of their games over the weekend due to DRM problems - and blamed a hack of its servers for the issue.


Gamers found themselves unable to play Assassin's Creed II and Silent Hunter due to the DRM requirement that users' online connection remains unbroken.


Ubisoft said on its official Twitter account today:


'Apologies to anyone who couldn't play ACII or SH5 yesterday. Servers were attacked which limited service from 2:30pm to 9pm Paris time.

'95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors.'



...so this "brilliant" new protection system designed for fighting pirates (with little success) is actually punishing the people who do recognize their hard work.Nice Ubisoft, really nice.

Test successful. Portal 2 will be a full-fledged game.

Developer putting more capital and more risks into follow-up.


Valve's VP of marketing Doug Lombardi says the success of the first game has allowed it to go further in number two :



"Portal was so short because it was a trial," Lombardi told the mag. "We paired it with [Half-Life 2] Episode 2 and Team Fortress 2, which were successful and safe. Then we had this Portal thing, and we had no idea if people would dig it, even though we thought it was a cool idea.

"So it was put out their safely in The Orange Box, and the result came back wilder than we could have ever imagined," he added, referencing the huge cult following that followed Portal's 2007 release.

"We knew we had to double down and give them more. Portal was a test bed. Portal 2 is a game."



Valve's investing more time, more capital,team enlarged to 28 people (from 8) and more risk into the stand alone, full price retail release.


Sunday, March 7, 2010

South Korean Couple Lets Baby Die While Nurturing Virtual Child

Sometimes, stories about video game addiction are alarmist malarkey to bump up ratings. Other times, they're just flat-out tragic: The Next Web reports that a couple in South Korea has been arrested for allegedly allowing their prematurely born baby to starve to death while they were busy tending to a virtual kid at an Internet cafe.


The couple reportedly fed their baby only once a day between 12-hour stretches of play-time with a popular role-playing game called Prius Online, in which they were busy raising a virtual kid. The autopsy report of their baby showed the death was a result of a long period of malnutrition.


"The couple seemed to have lost their will to live a normal life, because they didn't have jobs and gave birth to a premature baby," said South Korean police officer Chung Jin-won. "They indulged themselves in the online game of raising a virtual character so as to escape from reality, which led to the death of their real baby."


This of course isn't the first report of online and game addiction leading to tragic results in South Korea - back in 2005, a gamer who played StarCraft for 50 hours straight died after suffering cardiac arrest. They even opened the "Jump Up Internet Addiction" school -- a boot camp of sorts for people suffering online and gaming addiction -- in South Korea in 2007.


Order of War: Challenge - Demo

Order of War: Challenge is a multiplayer stand-alone add-on for Order of War™, packing even more intense World War II real-time strategy action.


With 6 extended modes, 12 unique maps, and hundreds of units under player control Order Of War: Challenge gives players a battlefield experience of epic scale. With a focus on fast-action gameplay, and featuring exclusive bonus content, Order of War is the ultimate way to experience online RTS gaming. A new advanced gameplay system and including fog of war, redefines combat mechanics and gives players a tense battlefield experience with plenty of room for wide-ranging tactics.


Key Features:

12 Unique Maps — Each map features different types of cross-country terrain and urban areas to provide great replayability.

6 New Multiplayer Modes — With these new modes you have the opportunity to prove you are the best commander on the online battlefield in a variety of ways.

Command troops of the USA, Germany or the Soviet Union — Grasp your units by knowing their strengths, weaknesses and discover how to exercise their power to defeat your enemies.

4 Co-op Survival Missions — Play shoulder to shoulder with your comrades-in-arms to defend your headquarters from enemy attacks of increasing intensity. To get extra income and new reinforcement types, capture control points that appear randomly throughout the map but only stay for a short time.

Hard-hitting Mercenaries Gameplay — Choose your initial line-up of units, keeping in mind that good balance and proper positioning are all-important. Once you have selected your forces and brought them up to the front lines, capture control points to earn airstrikes and crush your enemy.

Unique Expansion Experience — Classic "capture-the-base" gameplay is completely new now as you and your rival get different types of reinforcements at different rates - slower and more powerful units vs. faster and less powerful units. Develop the best strategy to seize all of the control points and defeat your opponent.

Fast-Paced Instant Battle Skirmishes — At the start of each skirmish you are given a random group of forces, without the luxury of reinforcements or control points to provide replacements.

Epic Free-for-All Clashes — Up to four players fight against each other choosing any nation they want. Capture control points to earn a decisive advantage over your rivals in grand battles where alliances are forbidden.

Realistic Fog of War — Use new tactics and acquirements to become the praiseworthy commander.


Release: March 12, 2010




Saturday, March 6, 2010

Ubisoft`s anti-piracy system lasted only a few hours.

About 2 weeks ago in a post about Assassin`s Creed 2 i was telling you about Ubisoft`s new anti-piracy system of which they were very proud . Unfortunately for them, their system was "defeated" in a few hours.


Silent Hunter 5 was the victim. The game released 3 days ago requires an internet connection,the system constantly checking with the Ubisoft servers. Within a few hours the system was cracked, so problem solved and the game appeared on all the trackers within a blink of an eye.


Ubisoft issued a press release denying the system was beat down, saying that the cracked game version is incomplete but despite that, those who downloaded Silent Hunter 5 said that it`s "rolling" fine and has no "disadvantages" .





BioShock 2 Multiplayer DLC - March 11

Multiplayer-focused add-on to 2K Games' underwater anti-utopia shooter coming next week on 360, PS3, PC for $5.


Take Two`s fiscal report
delivered earlier this week for the first quarter, sustained an already known fact: BioShock 2 being a success - shipping 3 million units across the Xbox 360, PlayStation 3, and PC. Sales like that certainly ensure the publisher that the first expansion of BioShock 2 will be well received . Yesterday, 2K Games said the first add-on, Sinclair Solutions Tester Pack will arrive on all three platforms on the 11th of March for $5 or 400 Microsoft points.


The Sinclair Solutions Tester Pack focuses on multiplayer mode, which was developed by Dark Sector studio Digital Extremes. Players will be able to gain ranks,as far as rank 50 and have the option of doing it as Louie McGraff or Oscar Calraca. The DLC will also add 20 new trials, 5 new masks and a 3rd upgrade for each weapon.


As predicted based on BioShock 2`s success, 2K Games has several more add-on packs planned for the next months, which will expand both single-player and multiplayer mode. They will contain additional narrative,new tools and challenges,designed to increase the dramatic effect of Rapture`s fall.
 

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